They might be right, and they are free to adopt a house rule which is more comfortable to them. Of course, some people will object that this rule destroys the aesthetics of the playing field. And it helps considerably in establishing what a game of Mega-Carcassonne should look like. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward-no more need to defenestrate players who insist on making awkward tile placements. ![]() This clearly has consequences beyond combining the two expansions mentioned. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from the Abbey & Mayor ✎ expansion.) ![]() Instead, one should always remember the rule from the basic game: “In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.” If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."Įxample combining the City of Carcassonne with The River IĪs indicated above, this is no longer the recommended approach. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. "The river spring must begin at one of the corners of the City of Carcassonne. ![]() The same rules by ZMG include the following paragraph: The original rules for The Count of Carcassonne ✎ included the following clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in Count, King & Robber ✎ : “It is not recommended to combine The Count of Carcassonne ✎ and any River expansion(s), as situations may arise in which it is impossible to place tiles properly.” Longstanding one, and HiG has changed its mind several times. The question of how to combine the various “starting” expansions of Carcassonne is a Other expansions The Count of Carcassonne ✎ If a player has the pig-herd and a pig (from the Traders & Builders ✎ expansion), he or she receives an additional 2 points per city. The pig-herd tile earns the farmer who owns this farm an extra 1 point per city. If you don't possess the relevant expansions, the inn, volcano, pig-herd, vineyards and sheep tiles have no particular significance. All other features on river tiles are scored as usual. No follower can be deployed to the river itself. When a player places a river tile, he or she may deploy a follower using the normal rules Immediate U-turns are not allowed in a river Deploying a follower Games Quaterly #11: 2 new river tiles providing an alternative river source.Ĭommon features found on river tiles:.The River III: 12 new land tiles providing the same layout as River I and some extra features.The River II: 12 new land tiles providing a forked river layout.The River I: 12 new land tiles providing a linear river configuration. ![]() In 2014, HiG's Big Box 5 ✎ included a version of River I (sometimes referred to as River III) with some minor additions that tied in with Hills & Sheep ✎. It can replace the one included in other rivers and help create smaller farms around the river. One of these tiles is a new river source with a road. The Games Quarterly #11 ✎ expansion from 2006 includes 2 river tiles that can be combined with any river expansion. The River II was originally released by Hans im Glück in 2005, and later bundled in the major expansion Count, King & Robber ✎ in 2008.The River (commonly known as River I) was originally released by Hans im Glück in 2001.
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